Game Writing Products

Products

Skarra’s Guide to Horticulture, Poultices, and Poisons is your one-stop shop to make the wilds of your games more interesting. In a fantastical world with fantastical magic, beasts, and artifacts; sometimes it’s strange to have locales that do not reflect the magical nature of the world! This guide seeks to amend this by adding in 93 different plants to populate ALL of your environs in 49 pages FULL of content!

A 42 page compendium  that delves deep into Atlantis slotted into your fifth edition D&D game with 4 Atlantean themed subclasses, 2 races, 6 backgrounds, 7 monsters, 14 items, 33 exclusive deep sea spells, and the fully fleshed city of Atlantis!

An 25 page extensive guide to a new branch of magic, similar to Dunamancy, known as Solarmancy; a type of magic that draws from the celestial and powerful radiant magic of the sun or a similar solar entity. With spells like Sunstrike, Solar Storm, and Helios’ Armaments, you can become a wielder of solar energy to disintegrate your foes into nothing but ash.

The authors of the platinum-bestselling Feywild Companion and Fizban’s Vault of Draconic Secrets, bring you a 180-page book over six months in the making.

The world of Krynn is yours with the Dragonlance Companion. Players and DMs will find everything they need to create compelling characters and undertake exciting adventures across Ansalon and beyond. 

This supplement fixes such an issue by asking questions such as; “What kind of person in a fantasy world would become a vampire? Why would they become a vampire? What magic would a vampire develop given decades of immortality? What magical items and artifacts would vampires develop? How could a player become a vampire, and how could that experience be interesting?” All of these questions (and more) have been answered in Vampires Rising; filled to the brim with vampiric content!

A setting agnostic 69 page supplement for the high seas with elegant and simple ship rules, 81 magical and nonmagical ship upgrades to deck out your ship, 30 new seafaring spells that use the ship combat system with cantrips to 9th level spells, 23 new magic items revolving around the open seas, piracy, and curses, 15 new melee weapons with brand new properties and 13 firearms that don’t include misfire scores, 10 Privateer and Waverider martial/primal techniques to spice up your martial characters, 8 Sample ships alongside their statistics and sample ship weapons, and 4 new seafaring themed subclasses!

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