Highlighted Work

Winterborne Wounds of Íslöven is a 79 page frame crafted to hold and highlight journeys of loss, longing, and grief, with a fantastical lens to defamiliarize those very real journeys. It’s a drag and drop setting with encounter frames, spells, monsters, magical weather effects, and sample NPCs that are all connected to loss and longing, designed to frame YOUR adventures and your party’s journey with grief.

Whispers of the Pallid Eye is a cosmic horror adventure that takes its denizens to seek out an unassuming lakeside fishing village to uncover a piece of the past that has been desperately scrubbed from history. A weapon, god, or something greater hides just out of sight, whispering madness to the soul and carving divine purpose in the backs of your iris.

Project Undersea is a lovecraftian deep sea horror campaign setting filled with chthonic aberrations in depths that beckon madness and require abyssal grafting where the deeper you descend, the more mad you become.

Fated Fists

Fated Fists is a fast-paced  power of friendship narrative TTRPG that uses a 2d12 system with low-level crunch and anime-style combat where community and collaboration are foregrounded (with all the feelings of saving your friends, domain expansions, and bankais included)

(Not) Enough is a self-destructive autobiographical solo TTRPG that pulls the reader into a gamified journaling experience with rigged rules and wounded playfulness that leaves you with an artifact of torn self-worth and excuses.

A 41 page compendium that takes real-life concepts and inspirations from western monotheistic religion and defamiliarizes it to be a religious eldritch horror prayerbook. It features 26 new spells that benefit those who have shed themselves of their frail mortal sight, 5 new subclasses, 28 religious relics to obtain, and 14 entirely new “true angel” celestials.

A fully comprehensive 145 page compendium that contains everything needed to run a Modern or Cyberpunk game in 5e with new subclasses, ‘spellprograms,’ enemies, vehicles, armors, weapons, rules, and an entirely revamped and new equipment list of armor and weapon modules, cybernetic enhancements, narcotics, magic items, and more.

Hjulthrum’s Guide to Specialized Weaponry is a compendium of 63 new weapons and 37 unique weapon properties that can be offered as an alternative to magic items for martial characters. The weapons found within are not just random tables of weapons, but instead are situated within cultures and factions, giving familiar faction archetypes a unique and distinguishing feature that sets their fighting style and preferences apart from what the characters have normally seen, rewarding and surprising the character when they ally with such factions.

A compendium of 93 magical and fantastical plants and herbs to fill the wild and untamed lands within 5e games that are treated as alternate item rewards, hazards, and a new kind of consumable magic item.

A 30 page supplement that bolsters martials with a new kind of reward known as Martial Techniques that are taught by NPCs, incentivizing and rewarding players for forging bonds and allies in the world! These techniques are heavily inspired by movesets found in the likes of Demon Slayer and Elden Ring and are designed to be used as alternatives to attacks to make melee combat feel more flavorful and intentional.

Contributor in the Dragonlance Companion, a 180-page book over six months in the making that has everything needed to create compelling characters and undertake exciting adventures across Ansalon and beyond by authors of the platinum best-selling Feywild Companion and Fizban’s Vault of Draconic Secrets.

A setting-agnostic supplement that adds the fully fleshed city of Atlantis to any 5e game with new subclasses, species, backgrounds, monsters, magic items, and new exclusive Atlantean spells that are designed as alternate rewards.

A compendium centered around a new branch of magic that draws from the powerful radiant magic of the Sun, designed to be given as alternate rewards as opposed to spells that can be chosen during character creation. This compendium features new spells, magic items, species, subclasses, and feats.

A setting agnostic 69 page supplement for the high seas with elegant rules to combine traditional combat and naval combat seamlessly with new magical and nonmagical ship upgrades, ship stat blocks, new seafaring spells, magic items, new weapon types and weapon properties, and new subclasses.

This compendium expands on the kinds of vampires that may walk upon the planes with a unique branch of magic only known by vampires, new vampiric feats, new rules to succumbing to vampirism, new subclasses, new magic items, and new vampire monsters that cover a wider range of challenge ratings and types of encounters.

Contact Me

You can find me on the following platforms, or email me at koa.johnson99@gmail.com